<vehicle_effects.xml>
  <empty>
  </empty>
  <groundCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_light_ground.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/light_hit</name>
        </sound>
      </effects>
    </variant1>
  </groundCollisionLight>
  <groundCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_ground.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/heavy_hit</name>
        </sound>
      </effects>
    </variant1>
  </groundCollisionHeavy>
  <sandCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_light_sand.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/light_hit</name>
        </sound>
      </effects>
    </variant1>
  </sandCollisionLight>
  <sandCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_sand.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/heavy_hit</name>
        </sound>
      </effects>
    </variant1>
  </sandCollisionHeavy>
  <snowCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_light_snow.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/light_hit</name>
        </sound>
      </effects>
    </variant1>
  </snowCollisionLight>
  <snowCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_snow.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/heavy_hit</name>
        </sound>
      </effects>
    </variant1>
  </snowCollisionHeavy>
  <stoneCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Tank/tank_collision_light_stone.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/light_hit</name>
        </sound>
      </effects>
    </variant1>
  </stoneCollisionLight>
  <stoneCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Tank/tank_collision_stone.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/heavy_hit</name>
        </sound>
      </effects>
    </variant1>
  </stoneCollisionHeavy>
  <woodCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_light_wood.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/light_hit</name>
        </sound>
      </effects>
    </variant1>
  </woodCollisionLight>
  <woodCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_wood.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/heavy_hit</name>
        </sound>
      </effects>
    </variant1>
  </woodCollisionHeavy>
  <metalCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_01.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/light_hit</name>
        </sound>
      </effects>
    </variant1>
  </metalCollisionLight>
  <metalCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_01.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/heavy_hit</name>
        </sound>
      </effects>
    </variant1>
  </metalCollisionHeavy>
  <waterCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_light_water.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/water_hit_light</name>
        </sound>
      </effects>
    </variant1>
  </waterCollisionLight>
  <waterCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_water.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/water_hit_large</name>
        </sound>
      </effects>
    </variant1>
  </waterCollisionHeavy>
  <collision>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_01.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/tanks/tanks_physics/common_tank/light_hit</name>
        </sound>
      </effects>
    </variant1>
    <variant2>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/tank_collision_02.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/objects/fuel_barrel/fuel_barrel_mid</name>
        </sound>
      </effects>
    </variant2>
  </collision>
  <smallDestruction>
    <variant1>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_small_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>10 10</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <file>particles/Tank/flaming_dead_small_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
      </effects>
    </variant1>
    <variant2>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>	15	</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_small_02.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>8 8</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_small_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_small_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant2>
    <variant3>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>	15	</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_small_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>8 8</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_small_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_small_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant3>
  </smallDestruction>
  <smallExplosion>
    <variant1>
      <timeline>
        <explosion>0.01</explosion>
        <static>0.02</static>
        <stopExplosion>	36000	</stopExplosion>
      </timeline>
      <effects>
        <flashBang>
          <startKey>explosion</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>explosion</startKey>
          <endKey>stopExplosion</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/explosion_small_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>explosion</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>10 10</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <file>particles/Tank/flaming_dead_small_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
      </effects>
    </variant1>
    <variant2>
      <timeline>
        <explosion>0.01</explosion>
        <static>0.02</static>
        <waitChangeBurnSound>	15	</waitChangeBurnSound>
        <stopExplosion>	36000	</stopExplosion>
      </timeline>
      <effects>
        <flashBang>
          <startKey>explosion</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>explosion</startKey>
          <endKey>stopExplosion</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/explosion_small_02.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>explosion</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>10 10</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopExplosion</endKey>
          <file>particles/Tank/smoke_dead_small_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_small_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant2>
  </smallExplosion>
  <smallFlaming>
    <variant1>
      <stages>
        <fire>1.0</fire>
        <noEmission>4.0</noEmission>
      </stages>
      <effects>
        <pixie>
          <startKey>	fire	</startKey>
          <file>particles/Tank/flaming_small_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>	fire	</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <stopEmission>
          <startKey>noEmission</startKey>
        </stopEmission>
      </effects>
    </variant1>
    <variant2>
      <stages>
        <fire>1.0</fire>
        <noEmission>4.0</noEmission>
      </stages>
      <effects>
        <pixie>
          <startKey>	fire	</startKey>
          <file>particles/Tank/flaming_small_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>	fire	</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <stopEmission>
          <startKey>noEmission</startKey>
        </stopEmission>
      </effects>
    </variant2>
  </smallFlaming>
  <mediumDestruction>
    <variant1>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>20.0</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_medium_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_medium_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_medium_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant1>
    <variant2>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>25.0</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_medium_02.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_medium_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_medium_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant2>
    <variant3>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>15.0</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_medium_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>10 10</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_medium_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_medium_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant3>
  </mediumDestruction>
  <mediumExplosion>
    <variant1>
      <timeline>
        <explosion>0.01</explosion>
        <static>0.02</static>
        <waitChangeBurnSound>25.0</waitChangeBurnSound>
        <stopExplosion>	36000	</stopExplosion>
      </timeline>
      <effects>
        <flashBang>
          <startKey>explosion</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>explosion</startKey>
          <endKey>stopExplosion</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/explosion_medium_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>explosion</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopExplosion</endKey>
          <file>particles/Tank/smoke_dead_medium_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_medium_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant1>
    <variant2>
      <timeline>
        <explosion>0.01</explosion>
        <static>0.02</static>
        <waitChangeBurnSound>20.0</waitChangeBurnSound>
        <stopExplosion>	36000	</stopExplosion>
      </timeline>
      <effects>
        <flashBang>
          <startKey>explosion</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>explosion</startKey>
          <endKey>stopExplosion</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/explosion_medium_02.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>explosion</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopExplosion</endKey>
          <file>particles/Tank/smoke_dead_medium_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_medium_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant2>
  </mediumExplosion>
  <mediumFlaming>
    <variant1>
      <stages>
        <fire>1.0</fire>
        <noEmission>4.0</noEmission>
      </stages>
      <effects>
        <pixie>
          <startKey>	fire	</startKey>
          <file>particles/Tank/flaming_medium_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>	fire	</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <stopEmission>
          <startKey>noEmission</startKey>
        </stopEmission>
      </effects>
    </variant1>
    <variant2>
      <stages>
        <fire>1.0</fire>
        <noEmission>4.0</noEmission>
      </stages>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Tank/flaming_medium_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <stopEmission>
          <startKey>noEmission</startKey>
        </stopEmission>
      </effects>
    </variant2>
  </mediumFlaming>
  <largeDestruction>
    <variant1>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>30.0</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_large_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_large_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_large_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant1>
    <variant2>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>25.0</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_large_02.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_large_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_large_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant2>
    <variant3>
      <timeline>
        <death>0.01</death>
        <static>0.02</static>
        <waitChangeBurnSound>35.0</waitChangeBurnSound>
        <stopDeath>	36000	</stopDeath>
      </timeline>
      <effects>
        <flashBang>
          <startKey>death</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>death</startKey>
          <endKey>stopDeath</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/destruction_large_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>death</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>10 10</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopDeath</endKey>
          <file>particles/Tank/smoke_dead_large_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_large_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant3>
  </largeDestruction>
  <largeExplosion>
    <variant1>
      <timeline>
        <explosion>0.01</explosion>
        <static>0.02</static>
        <waitChangeBurnSound>30.0</waitChangeBurnSound>
        <stopExplosion>	36000	</stopExplosion>
      </timeline>
      <effects>
        <flashBang>
          <startKey>explosion</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>explosion</startKey>
          <endKey>stopExplosion</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/explosion_large_01.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>explosion</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopExplosion</endKey>
          <file>particles/Tank/smoke_dead_large_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_large_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant1>
    <variant2>
      <timeline>
        <explosion>0.01</explosion>
        <static>0.02</static>
        <waitChangeBurnSound>10.0</waitChangeBurnSound>
        <stopExplosion>	36000	</stopExplosion>
      </timeline>
      <effects>
        <flashBang>
          <startKey>explosion</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>2.0<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>explosion</startKey>
          <endKey>stopExplosion</endKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Tank/explosion_large_02.xml</file>
          <position>Scene Root</position>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>explosion</startKey>
          <name>/hit/tank_death/tank_death</name>
        </sound>
        <decal>
          <startKey>static</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>12 12</size>
          <randomYaw>	true	</randomYaw>
        </decal>
        <pixie>
          <startKey>static</startKey>
          <endKey>stopExplosion</endKey>
          <file>particles/Tank/smoke_dead_large_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <pixie>
          <startKey>static</startKey>
          <endKey>waitChangeBurnSound</endKey>
          <file>particles/Tank/fire_dead_large_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>static</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <soundParam>
          <startKey>static</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	0	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
        <soundParam>
          <startKey>waitChangeBurnSound</startKey>
          <paramName>	mode	</paramName>
          <paramValue>	2	<sniperMode>	1	</sniperMode></paramValue>
        </soundParam>
      </effects>
    </variant2>
  </largeExplosion>
  <largeFlaming>
    <variant1>
      <stages>
        <fire>1.0</fire>
        <noEmission>4.0</noEmission>
      </stages>
      <effects>
        <pixie>
          <startKey>	fire	</startKey>
          <file>particles/Tank/flaming_large_01.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>	fire	</startKey>
          <name>/objects/fire/house_burn_light</name>
        </sound>
        <stopEmission>
          <startKey>noEmission</startKey>
        </stopEmission>
      </effects>
    </variant1>
    <variant2>
      <stages>
        <fire>1.0</fire>
        <noEmission>4.0</noEmission>
      </stages>
      <effects>
        <pixie>
          <startKey>	fire	</startKey>
          <file>particles/Tank/flaming_large_02.xml</file>
          <position>HP_Fire_1</position>
        </pixie>
        <sound>
          <startKey>	fire	</startKey>
          <name>/objects/fire/house_burn</name>
        </sound>
        <stopEmission>
          <startKey>noEmission</startKey>
        </stopEmission>
      </effects>
    </variant2>
  </largeFlaming>
  <rammingCollisionLight>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <sound>
          <startKey>impact</startKey>
          <name>/tanks/tanks_physics/common_tank/light_ramming</name>
        </sound>
      </effects>
    </variant1>
  </rammingCollisionLight>
  <rammingCollisionHeavy>
    <variant1>
      <timeline>
        <impactEnd>2.0</impactEnd>
      </timeline>
      <effects>
        <sound>
          <startKey>impact</startKey>
          <name>/tanks/tanks_physics/common_tank/heavy_ramming</name>
        </sound>
      </effects>
    </variant1>
  </rammingCollisionHeavy>
</vehicle_effects.xml>