<?xml version = "1.0" encoding = "utf-8"?>

<!-- Default Damage Panel 0.8.11 Test by GambitER -->

<damagePanel>

	<!-- Macro to define the team attacking player - {{tank-team}} -->
	<configTeamAttacker>
		<formatPlayer>Player</formatPlayer> <!-- Player -->
		<formatAlly>Sojuszniczy</formatAlly> <!-- Ally -->
		<formatEnemy>Wrogi</formatEnemy> <!-- Enemy -->
	</configTeamAttacker>
	
	<!-- Macro to determine the type of the damage - {{dmg-reason}} -->
	<configReasonDamage>
		<formatAttack><![CDATA[<font size='12' color='{{clr-shell-gold}}'>{{shell-type}}</font>]]></formatAttack> <!-- Damage taken from a hit / explosion -->
		<formatFire><![CDATA[<font face='DPSymbol' size='14' color='{{clr-dmg-reason}}'>6</font>]]></formatFire> <!-- Damage taken from a fire -->
		<formatRam><![CDATA[<font face='DPSymbol' size='14' color='{{clr-dmg-reason}}'>7</font>]]></formatRam> <!-- Damage taken from a ram -->
		<formatDrop><![CDATA[<font face='DPSymbol' size='14' color='{{clr-dmg-reason}}'>8</font>]]></formatDrop> <!-- Damage taken from falling -->
	</configReasonDamage>
	
	<!-- Macro to determine the type of damage with no penetration / ricochet / Crete - {{no-dmg-reason}} -->
	<configReasonNoDamage>
		<formatRicochet><![CDATA[<font face='Arial' color='#CCCCCC'>ө</font>]]></formatRicochet> <!-- Ricochet -->
		<formatArmorNotPierced><![CDATA[<font face='Arial' color='#CCCCCC'><b>●</b></font>]]></formatArmorNotPierced> <!-- Non penetrating -->
		<formatArmorPiercedNoDamage><![CDATA[<font face='Arial' color='#CCCCCC'><b>×</b></font>]]></formatArmorPiercedNoDamage> <!-- Penetration, without damage (eg. spaced armor) -->
		<formatArmorPierced><![CDATA[<font face='Arial'>{{dmg-one}}</font>]]></formatArmorPierced> <!-- Penetration -->
		<formatCriticalHit><![CDATA[<font face='Arial' color='#FF4444'><b>●</b></font>]]></formatCriticalHit> <!-- Critical damage to a module or crew -->
		<formatOtherDamage><![CDATA[<font face='Arial'>{{dmg-one}}</font>]]></formatOtherDamage> <!-- Other Damage (Fire / Ram / Falling) -->
	</configReasonNoDamage>>
	
	<!-- Macro to determine the portion of the tank, which was hit with no penetration of the projectile / rebounding / Crete  - {{tank-part}} -->
	<configPartTank>
		<formatChassis><![CDATA[  [ <font color='#CCCCCC' size='12'>Chassis</font> ]]]></formatChassis> <!-- Chassis -->
		<formatHull><![CDATA[  [ <font color='#CCCCCC' size='12'>Hull</font> ]]]></formatHull> <!-- Hull -->
		<formatTurret><![CDATA[  [ <font color='#CCCCCC' size='12'>Turret</font> ]]]></formatTurret> <!-- Turret -->
		<formatGun><![CDATA[  [ <font color='#CCCCCC' size='12'>Gun</font> ]]]></formatGun> <!-- Gun -->
	</configPartTank>
	
	<!-- Macro to determine the type of tank of the attacking player - {{tank-class}} -->
	<configClassTank>
		<formatATSPG><![CDATA[<font face='DPSymbol' color="#EFAEFF" size='17'>1</font>]]></formatATSPG> <!-- String to display Tank Destroyer  -->
		<formatSPG><![CDATA[<font face='DPSymbol' color="#A0CFFF" size='17'>2</font>]]></formatSPG> <!-- String to display Artillery -->
		<formatLightTank><![CDATA[<font face='DPSymbol' color="#A2FF9A" size='17'>3</font>]]></formatLightTank> <!-- String to display Light Tanks -->
		<formatMediumTank><![CDATA[<font face='DPSymbol' color="#FFACAC" size='17'>4</font>]]></formatMediumTank> <!-- String to display Medium Tanks -->
		<formatHeavyTank><![CDATA[<font face='DPSymbol' color="#FFF198" size='17'>5</font>]]></formatHeavyTank> <!-- String to display Heavy Tanks -->
	</configClassTank>
	
	<!-- Macro to determine the type of projectile that has caused damage - {{shell-type}} -->
	<configTypeShell>
		<formatAP> AP</formatAP> <!-- Armor Pircing Shell -->
		<formatAPC> APCR</formatAPC> <!-- Armor Pircing Composit Rigid Shell -->
		<formatHE> HE</formatHE> <!-- High Explosives Shell -->
		<formatHC> HEAT</formatHC> <!-- Cumulative Projectile Shell -->
	</configTypeShell>
	
	<!-- Macro to determine the use of Premium Shells that has caused damage - {{shell-gold}} -->
	<configGoldShell>
		<formatTrue><![CDATA[<img src='img://gui/maps/icons/library/GoldIcon-1.png' width='12' height='12' align='baseline' vspace='-3'>]]></formatTrue> <!-- shells, which are sold for gold and silver (Premium Shells) -->
		<formatFalse><![CDATA[<img src='img://gui/maps/icons/library/CreditsIcon-1.png' width='12' height='12' align='baseline' vspace='-3'>]]></formatFalse> <!-- shells, which are sold for money (Normal Shells) -->
	</configGoldShell>

	<!-- Macros to determine dynamically changing colors -->
	<configColor>
		<teamAttacker player = "#FFFF00" ally = "#00FFFF" enemy = "#FFFFFF"/> <!-- {{clr-tank-team}} - color macro command definition attacking player (player - You, ally - Teammate, enemy - Hostile -->
		<reasonDamage attack = "#FF4444" fire = "#FF0000" ram = "#DD7901" drop = "#FECB24"/> <!-- {{clr-dmg-reason}} - color to determine the type of the damage (attack - penetration / gap projectile , fire - Tank on fire , ram - Ram Damage , drop - falling) -->
		<classTank ATSPG = "#008963" SPG = "#D14B00" lightTank = "#6FBF00" mediumTank = "#BCCD00" heavyTank = "#009934"/> <!-- {{clr-tank-class}} - color determine the type of equipment attacking player (ATSPG - Tank Destroyer, SPG - Artillery, lightTank - Light tank , mediumTank - Medium Tank , heavyTank - Heavy tank ) -->
		<typeShell AP = "#FFAA55" APC = "#FF6C00" HE = "#998855" HC = "#228855"/> <!-- {{clr-shell-type}} - color to determine the type of projectile that has caused damage (AP - Armor Pircing Projectile , APC - Armor Pircing Composit Rigid Projectile , HE - High explosive projectile , HC - Cumulative projectile ) -->
		<goldShell goldTrue = "#FFFF00" goldFalse = "#FFFFFF"/> <!-- {{clr-shell-gold}} - color to determine the value of the projectile that has caused damage (goldTrue - bought for gold / silver , goldFalse (premium shell) - the purchased for silver (normal shell) ) -->
	</configColor>

	<!-- Damage log configuration -->
	<configListLog visible = "true"> <!-- visible (true, false) - Display Damage log (yes/no) -->
		<noDamage add = "false"/> <!-- add (true, false) - Show non-penetrating / ricoshets (yes/no) -->
		<lineHit updown = "Down"/> <!-- updown (up, down) - Insert new values on the top (if updown = "up") or from the bottom (if updown = "down") -->
		<addFire total = "true"/> <!-- total (true, false) - Add up damage from a fire in the list of the damage -->
		<location x = "235" y = "-2" centerX = "false" centerY = "false"/>  <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "1500" height = "236"/> <!-- width - the width of the element. height - height of the element -->
		<filter size ="6" angle="2" distance="2" color="0x000000" alpha="100" strength="200"/> <!-- size - size of the shadow . angle - the angle of the shadows. distance - the distance the shadow offset . color - color of the shadow . alpha - the transparency of the shadow. strength - the power applying shadow -->
		<format><![CDATA[<textformat leading='-2' tabstops='[5,40,85]'><font face='Arial' color='#FFFFFF' size='12'><font color='#000000' size='1'>{{number}}</font><tab><font color='{{clr-dmg-reason}}'><b>{{no-dmg-reason}}</b></font><tab>{{dmg-reason}}<tab><font color='{{clr-tank-team}}'>{{tank-class}}</font><font color='{{clr-tank-team}}'>  {{tank-shortname}} {{time-game}}</font></font></textformat>]]></format> <!-- text that displays the string (by pressing the alternative key ) in the history list of the damage ( there is a possibility of substitution macros that are listed at the end of this configuration file ) -->
		<format_key><![CDATA[<textformat leading='-2' tabstops='[5,40,85]'><font face='Arial' color='#FFFFFF' size='12'><font color='#000000' size='1'>{{number}}</font><tab><font color='{{clr-dmg-reason}}'><b>{{dmg-ratio-one}}</b> %</font><tab>{{dmg-reason}}<tab><font color='{{clr-tank-team}}'>{{tank-class}}</font><font color='{{clr-tank-team}}'>  {{tank-nick}}</font></font></textformat>]]></format_key>  <!-- text that displays the string (by pressing the alternative key ) in the history list of the damage ( there is a possibility of substitution macros that are listed at the end of this configuration file ) -->
	</configListLog>
	
	<!-- Damage popup configuration -->
	<configLastShot visible = "false"> <!-- visible (true, false) - Displays Damage popup (yes/no) -->
		<noDamage add = "true"/> <!-- add (true, false) - how non-penetrating / ricoshets (yes/no) -->
		<location x = "0" y = "-175" centerX = "true" centerY = "false"/> <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "500" height = "150"/> <!-- width - the width of the element. height - height of the element -->
		<filter size = "10" angle = "90" distance = "0" color = "0xE71600" alpha = "100" strength = "250"/> <!-- size - size of the shadow . angle - the angle of the shadows. distance - the distance the shadow offset . color - color of the shadow . alpha - the transparency of the shadow. strength - the power applying shadow -->
		<delay>5</delay> <!-- Time the message remains visible -->
		<format><![CDATA[<p align='center'><textformat leading='0'><font face='Arial' size='26' color='{{clr-shell-gold}}'>{{no-dmg-reason}}</font><br/><font face='Arial' size='15' color='{{clr-tank-team}}'>{{dmg-reason}} - {{tank-shortname}}</font></textformat></p>]]></format>  <!-- Text that will be displayed in the Damage popup (there is a possibility of supported macros that are listed at the end of the configuration file) -->
	</configLastShot>
	
	<!-- Fire Message configuration -->
	<configFireMessage visible = "true"> <!-- message (true, false) - Displays Fire message (yes/no) -->
		<location x = "0" y = "-75" centerX = "true" centerY = "false"/> <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "200" height = "40"/> <!-- width - the width of the element. height - height of the element -->
		<filter size = "10" angle = "90" distance = "0" color = "0xE71600" alpha = "100" strength = "250"/> <!-- size - size of the shadow . angle - the angle of the shadows. distance - the distance the shadow offset . color - color of the shadow . alpha - the transparency of the shadow. strength - the power applying shadow -->
		<format><![CDATA[<p align='center'>Tank on Fire!</p>]]></format>  <!-- The text that will be displayed in the fire message -->
		<formatdefault>Tank on Fire!</formatdefault> <!-- The text that will be displayed in the default message -->
	</configFireMessage>
	
	<!-- Fire Icon configuration -->
	<configFireIcon visible = "True"> <!-- visible (true, false) - Display fire Icon (yes/no) -->
		<location x = "0" y = "-75" centerX = "true" centerY = "false"/> <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "142" height = "142"/> <!-- width - the width of the element. height - height of the element -->
	</configFireIcon>
	
	<!-- Hittimer configuration -->
	<configTimerHit visible = "true"> <!-- visible (true, false) - Display the timer (yes/no) -->
		<location x = "235" y = "-43" centerX = "false" centerY = "false"/> <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "500" height = "80"/> <!-- width - the width of the element. height - height of the element -->
		<filter size = "6" angle = "2" distance = "2" color = "0x000000" alpha = "100" strength = "200"/> <!-- size - size of the shadow . angle - the angle of the shadows. distance - the distance the shadow offset . color - color of the shadow . alpha - the transparency of the shadow. strength - the power applying shadow -->
		<delay>900</delay> <!-- The time in seconds after which the timer will disappear -->
		<delayReload add = "true"/> <!-- add (true, false) - adds cooldown gunman to the value of delay -->
		<reloadTimer format = "down"/> <!-- format (up, down) - format (up, down) - defines the format of the timer. up - simple timer , starting from scratch , down - reverse timer, going to zero -->
		<format><![CDATA[<p></p>
<p><textformat leading='4' tabstops='[85]'><font face='Arial' size='12'>Trafień: <font color='#FF4444'><b>{{number}}</b></font><tab>Razem: <font color='#FF4444'><b>{{dmg}}</b></font></font></p></textformat>]]></format> <!-- text that displays a string with information about the clock time elapsed since the last retrieval of damage ( there is a possibility of supported macros listed at the end of the configuration file ) -->
		<format_key><![CDATA[<p></p>
<p><textformat leading='4' tabstops='[85]'><font face='Arial' size='12'>Trafień: <font color='#FF4444'><b>{{number}}</b></font><tab>Razem: <font color='#FF4444'><b>{{dmg}}</b></font></font></p></textformat>]]></format_key> <!-- text that displays the string ( when you alternate keys) with information about the clock time elapsed since the last to be hit ( there is a possibility of supported macros listed at the end of the configuration file ) -->
		<format_reload><![CDATA[<p></p>
<p><textformat leading='4' tabstops='[85]'><font face='Arial' size='12'>Trafień: <font color='#FF4444'><b>{{number}}</b></font><tab>Razem: <font color='#FF4444'><b>{{dmg}}</b></font></font></p>]]></format_reload> <!-- text that displays a string with information timer recharge attack players (possible substitution macros that are listed at the end of the configuration file) -->
		<format_reload_key><![CDATA[<p></p>
<p><textformat leading='4' tabstops='[85]'><font face='Arial' size='12'>Trafień: <font color='#FF4444'><b>{{number}}</b></font><tab>Razem: <font color='#FF4444'><b>{{dmg}}</b></font></font></p>]]></format_reload_key> <!-- text that displays the string (by pressing the key alternative ) to the information timer recharge attack players (possible substitution macros that are listed at the end of the configuration file) -->
		<format_destroy><![CDATA[<p></p>
<p><textformat leading='4' tabstops='[85]'><font face='Arial' size='12'>Trafień: <font color='#FF4444'><b>{{number}}</b></font><tab>Razem: <font color='#FF4444'><b>{{dmg}}</b></font></font></p>]]></format_destroy> <!-- text that displays the string timer information about the time elapsed since the last retrieval of damage ( there is a possibility of supported macros that are listed at the end of the configuration file ) -->
		<format_destroy_key><![CDATA[<p></p>
<p><textformat leading='4' tabstops='[85]'><font face='Arial' size='12'>Trafień: <font color='#FF4444'><b>{{number}}</b></font><tab>Razem: <font color='#FF4444'><b>{{dmg}}</b></font></font></p>]]></format_destroy_key> <!-- text that displays the string ( when you alternate keys) with information about the timer elapsed time since the last retrieval of damage ( there is a possibility of substitution macros that are listed at the end of the configuration file ) -->
	</configTimerHit>
	
	<!-- Repair module configuration -->
	<configRepairAnimation visible = "true"/> <!-- visible (true, false) - displays a standard repair animation (yes/no) -->
	<configRepairTimer visible = "true"> <!-- visible (true, false) - displays the timer repair (yes/no) -->
		<location x = "6" y = "4"/> <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "45" height = "39"/> <!-- width - the width of the element. height - height of the element -->
		<text font = "Arial" size = "12" color = "0xCCCCCC" align = "left"/> <!-- font - font, which must be installed on your computer. size - font size . color - the color of the font format HEX. align (left, right, center) - Text alignment -->
		<filter size = "5" angle = "90" distance = "0" color = "0x000000" alpha = "100" strength = "250"/> <!-- size - size of the shadow . angle - the angle of the shadows. distance - the distance the shadow offset . color - color of the shadow . alpha - the transparency of the shadow. strength - the power applying shadow -->
		<format>sec</format> <!-- display digit format timer repair module (sec = "xx", dsec = "xx.x", csec = "xx.xx") -->
	</configRepairTimer>
	
	<!-- Player Nickname -->
	<configPlayerName visible = "true"> <!-- visible (true, false) - Display Player nickname (yes/no) -->
		<location x = "3" y = "4" centerX = "false" centerY = "false"/> <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "125" height = "22"/> <!-- width - the width of the element. height - height of the element -->
		<text font = "Arial" size = "13" color = "0x7F7D6A" alpha = "100" align = "left"/> <!-- font - font, which must be installed on your computer. size - font size . color - the color of the font format HEX. align (left, right, center) - Text alignment -->
		<filter size = "1" angle = "90" distance = "1" color = "0x000000" alpha = "100" strength = "100"/> <!-- size - size of the shadow . angle - the angle of the shadows. distance - the distance the shadow offset . color - color of the shadow . alpha - the transparency of the shadow. strength - the power applying shadow -->
	</configPlayerName>
	
	<!-- Player Tank name -->
	<configTankName visible = "true"> <!-- visible (true, false) - Display Tank name (yes/no) -->
		<location x = "100" y = "4" centerX = "false" centerY = "false"/> <!-- x, y, - location coordinates of the element relative to the center of the screen ( when centerX / centerY = "true") or upper left corner of the panel (at centerX / centerY = "false") -->
		<size width = "125" height = "21"/> <!-- width - the width of the element. height - height of the element -->
		<text font = "Arial" size = "13" color = "0x7F7D6A" alpha = "100" align = "right"/> <!-- font - font, which must be installed on your computer. size - font size . color - the color of the font format HEX. align (left, right, center) - Text alignment -->
		<filter size = "1" angle = "90" distance = "1" color = "0x000000" alpha = "100" strength = "100"/> <!-- size - size of the shadow . angle - the angle of the shadows. distance - the distance the shadow offset . color - color of the shadow . alpha - the transparency of the shadow. strength - the power applying shadow -->
	</configTankName>
	
	<!-- Количество HP танка -->
	<configHealthUnit visible = "true"> <!-- visible (true, false) - отображает элемент -->
		<location x = "5" y = "22" centerX = "false" centerY = "false"/> <!-- x, y, - координаты расположения элемента относительно центра экрана (при centerX/centerY = "true") или верхнего левого угла панели (при centerX/centerY = "false") -->
		<size width = "218" height = "20"/> <!-- width - ширина элемента. height - высота элемента -->
		<filter size = "4" angle = "45" distance = "0" color = "0x000000" alpha = "100" strength = "200"/> <!-- size - размер тени. angle - угол тени. distance - расстояние смещения тени. color - цвет тени. alpha - прозрачность тени. strength - степень нанесения тени -->
		<format><![CDATA[<font face='Arial'>{{hp}} / {{hp-max}}</font>]]></format> <!-- текст, который отображает строку с количеством HP танка (есть возможность подстановки макросов, перечисленных в конце данного файла настроек) -->
		<format_key><![CDATA[<font face='Arial'>{{hp-ratio}}%</font>]]></format_key> <!-- текст, который отображаетстроку (при нажатии альтернативной клавиши) с количеством HP танка (есть возможность подстановки макросов, перечисленных в конце данного файла настроек) -->
	</configHealthUnit>

	<!-- Единица измерения скорости танка -->
	<configSpeedUnit visible = "true"> <!-- visible (true, false) - отображает элемент -->
		<location x = "69" y = "47" centerX = "false" centerY = "false"/> <!-- x, y, - координаты расположения элемента относительно центра экрана (при centerX/centerY = "true") или верхнего левого угла панели (при centerX/centerY = "false") -->
		<size width = "65" height = "15"/> <!-- width - ширина элемента. height - высота элемента -->
		<text font = "Arial" size = "8" color = "0x57543E" alpha = "100" align = "left"/> <!-- font - шрифт, который должен быть установлен на компьютере. size - размер шрифта. color - цвет шрифта в формате HEX. align (left, right, center) - выравнивание текста --> 
		<filter size = "2" angle = "90" distance = "0" color = "0x000000" alpha = "100" strength = "45"/> <!-- size - размер тени. angle - угол тени. distance - расстояние смещения тени. color - цвет тени. alpha - прозрачность тени. strength - степень нанесения тени -->
		<format>km/h</format> <!-- текст, который будет отображать единицы скорости танка -->
	</configSpeedUnit>
	
	<!-- Скорость танка -->
	<configSpeedTank visible = "true"> <!-- visible (true, false) - отображает элемент -->
		<location x = "65" y = "55" centerX = "false" centerY = "false"/> <!-- x, y, - координаты расположения элемента относительно центра экрана (при centerX/centerY = "true") или верхнего левого угла панели (при centerX/centerY = "false") -->
		<size width = "30" height = "25"/> <!-- width - ширина элемента. height - высота элемента -->
		<text font = "$UniversCondC" size = "15" color = "0x888359" alpha = "100" align = "left"/> <!-- font - шрифт, который должен быть установлен на компьютере. size - размер шрифта. color - цвет шрифта в формате HEX. align (left, right, center) - выравнивание текста --> 
		<filter size = "2" angle = "90" distance = "0" color = "0x000000" alpha = "100" strength = "45"/> <!-- size - размер тени. angle - угол тени. distance - расстояние смещения тени. color - цвет тени. alpha - прозрачность тени. strength - степень нанесения тени -->
	</configSpeedTank>
	
	<!-- Background image -->
	<configBackground alpha = "100"/> <!-- alpha ( from 100 to 0) - sets the opacity of the background image panel -->
	
	<!-- Key functions -->
	<configKey>
		<textAlt key = "18"/> <!-- key code to click which will display the alternate text of <format_key> .. </ format_key> for rows with display of tanks HP , the history list of the damage and the timer since the last to be hit -->
		<panelVersion key = "112"/> <!-- key code to click which will display the current version of Damage Panel -->
	</configKey>
	
	<!-- Soundtrack events -->
	<configSound included = "on"> <!-- included (on, off) - Main sound switch (on/off) -->
		<developments fireAlert = "on" criticalAmmoBay = "on"/> <!-- fireAlert (on, off) - Burning tank. criticalAmmoBay (on, off) - Ammorack damage taken --> 
	</configSound>
	
</damagePanel>

<!-- 
	List of macros:

	{{tab}} - tab character .
	{{number}} - serial number of the damage .
	{{dmg-one}} - the resulting damage.
	{{dmg-ratio-one}} - damage received as a percentage.
	{{dmg}} - the total amount of the damage .
	{{time-game}} - Playtime receipt damage.
	{{time-hit}} - time since last receiving damage.
	{{hp}} - the current number of Hp .
	{{hp-ratio}} - the current amount of HP as a percentage.
	{{hp-max}} - the maximum amount of HP.
	{{dmg-reason}} - the type of the damage ( damage taken at a penetration / break of the projectile in a fire at the ram or falling ) .
	{{no-dmg-reason}} - ricochet, no penetration , penetration without damage , a break on damage , critical damage to the module or crew , other damage (fire / ram / ​​drop )
	{{tank-team}} - attacking team player ( ally or enemy ) .
	{{tank-nick}} - nickname attacking player.
	{{tank-level}} - art attack players .
	{{tank-name}} - the full name of the tank attack players .
	{{tank-shortname}} - short name of the tank attack players .
	{{tank-class}} - type technology attacking player ( Fri , art, lt , st , tt ) .
	{{tank-reload}} - estimated time reloading equipment gun attack players .
	{{shell-type}} - the type of projectile that has caused damage ( piercing , Subcaliber , high-explosive , cumulative ) .
	{{shell-gold}} - the type of projectile that has caused the damage cost (gold, silver ) .
	{{tank-part}} - of the tank , which was hit with no penetration of the projectile / rebounding / crit.
	{{tank-hp}} - the last known number of HP player who inflicted the damage.
	{{tank-hp-max}} - Max HP player who inflicted the damage.

	{{clr-tank-team}} - dynamic color team attacking player ( ally , enemy ) .
	{{clr-dmg-reason}} - dynamic color type of the damage ( damage taken at a penetration / break of the projectile in a fire at the ram or falling ) .
	{{clr-tank-class}} - dynamic color type technology attacking player ( Fri , art, lt , st , tt ) .
	{{clr-shell-type}} - dynamic color type projectile that has caused damage ( piercing , Subcaliber , high-explosive , cumulative ) .
	{{clr-shell-gold}} - dynamic color cost projectile that has caused damage (gold, silver ) .
 -->