<shot_effects.xml>
  <autoArmorPiercing>
    <caliber>	25	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_1.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_light</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.06</targetImpulse>
    <targetStickers>
      <armorResisted>small_ricochet</armorResisted>
      <armorPierced>small_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_AP_1.xml</file>
          <file>particles/Shells_Eff/groundHit_AP_1_2.xml</file>
          <file>particles/Shells_Eff/groundHit_AP_1_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>2.2 2.2</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/hits_ground_bullet</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>3.2 3.2</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/hits_ground_bullet</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>3.2 3.2</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/hits_ground_bullet</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.12</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_auto.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>0.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_not_pierce_auto</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_not_pierce_small</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_pierce_small</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_pierce_small</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_wood_automatic</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>3.0 3.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_stone_automatic</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>2.2 2.2</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_metal_automatic</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>4.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_water_automatic</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>4.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_water_automatic</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>1.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </autoArmorPiercing>
  <autoAPCR>
    <caliber>	25	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_APCR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_light</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.06</targetImpulse>
    <targetStickers>
      <armorResisted>small_ricochet</armorResisted>
      <armorPierced>small_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_AP_CR_1.xml</file>
          <file>particles/Shells_Eff/groundHit_AP_CR_1_2.xml</file>
          <file>particles/Shells_Eff/groundHit_AP_CR_1_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>2.2 2.2</size>
          <variation>0.26</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_ground_automatic</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>3.2 3.2</size>
          <variation>0.26</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_sand_automatic</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>3.4 3.4</size>
          <variation>0.26</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_snow_automatic</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_auto.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.0125</innerRadius>
          <outerRadius>0.25</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/APCR/apcr_ricochet_automatic</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/apcr/apcr_armor_not_pierce_automatic</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_armor_pierce_automatic</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_critical_hit_automatic</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_wood_automatic</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_stone_automatic</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>2.2 2.2</size>
          <variation>0.26</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_metal_automatic</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>4.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_water_automatic</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>4.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_CR_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/automatic/hit_water_automatic</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>1.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </autoAPCR>
  <smallArmorPiercing>
    <caliber>	30	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_medium.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_2.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_small</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.24</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>5.0 5.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/small_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>5.5 5.5</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/small_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/small_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>0.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_ricochet</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_not_pierce</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_pierce</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_pierce</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_wood_small</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_stone_small</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_metal_small</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	9	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_small</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	9	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	2	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_small</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </smallArmorPiercing>
  <smallHighExplosive>
    <caliber>	30	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_2.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_small</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.32</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGroundHE</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>5.0 5.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/mortar_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSandHE</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>6.5 6.5</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/mortar_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnowHE</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/mortar_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorResisted>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/he/he_armor_not_pierce_small</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/he/he_armor_pierce_small</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/he/he_critical_hit_small</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_wood_fougasse_small</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>	explosionStoneHE	</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_stone_fougasse_small</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>2.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>5.0 5.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_metal_fougasse_small</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>1.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	5	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	5	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_fougasse_small</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	4	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	1	</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_fougasse_small</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>4.0</radius>
    </physicsParams>
  </smallHighExplosive>
  <smallHollowCharge>
    <caliber>	30	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_small</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.24</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_ground_fougasse_small</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>5.5 5.5</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_sand_fougasse_small</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_snow_fougasse_small</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>0.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_ricochet_small</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/hc/hc_armor_not_pierce_small</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/hc/hc_armor_pierce_small</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/hc/hc_critical_hit_small</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_wood_fougasse_small</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_stone_fougasse_small</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_metal_fougasse_small</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>3.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_fougasse_small</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_fougasse_small</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </smallHollowCharge>
  <smallAPCR>
    <caliber>	30	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_medium.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_APCR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_light</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.24</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_ground_small</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>5.0 5.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_sand_small</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_snow_small</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_1.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>0.35</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/apcr/apcr_ricochet_small</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/apcr/apcr_armor_not_pierce_small</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_armor_pierce_small</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_critical_hit_small</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_wood_small</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_stone_small</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_metal_small</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	9	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_small</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.15</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	9	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/small/hit_water_small</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </smallAPCR>
  <mediumArmorPiercing>
    <caliber>	60	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_medium.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_2.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_small</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.24</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>5.0 5.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>5.5 5.5</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>0.6</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_ricochet</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_not_pierce</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_pierce</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_pierce</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_wood_medium</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_stone_medium</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_metal_medium</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_medium</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	2	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_medium</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </mediumArmorPiercing>
  <mediumHighExplosive>
    <caliber>	60	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_2.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracer/tracer</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.32</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGroundHE</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>5.0 5.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/mortar_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSandHE</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>6.5 6.5</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/mortar_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnowHE</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/mortar_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorResisted>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/armor_hit_fougasse_small</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/armor_hit_fougasse_small</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/armor_hit_fougasse_small</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_wood_fougasse_medium</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>	explosionStoneHE	</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_stone_fougasse_medium</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	5	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>5.0 5.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_metal_fougasse_medium</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>1.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	5	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.5</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	16	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	11	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	3	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_fougasse_medium</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	4	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_HE_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.0</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_fougasse_medium</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>4.0</radius>
    </physicsParams>
  </mediumHighExplosive>
  <mediumHollowCharge>
    <caliber>	60	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_mortar</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.24</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_ground_fougasse_medium</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>5.5 5.5</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_sand_fougasse_medium</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_snow_fougasse_medium</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_ricochet_medium</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/hc/hc_armor_not_pierce_medium</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/hc/hc_armor_pierce_medium</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/hc/hc_critical_hit_medium</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_wood_fougasse_medium</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_stone_fougasse_medium</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HC_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_metal_fougasse_medium</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_fougasse_medium</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	2	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_fougasse_medium</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </mediumHollowCharge>
  <mediumAPCR>
    <caliber>	60	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_medium.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_APCR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_light</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.24</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_ground_medium</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>5.0 5.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_sand_medium</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_snow_medium</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>0.6</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	0	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>0.5</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/apcr/apcr_ricochet_medium</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/apcr/apcr_armor_not_pierce_medium</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_armor_pierce_medium</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/hits_tank/ap/ap_critical_hit_medium</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_wood_medium</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_stone_medium</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_metal_medium</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.0</shallowWaterDepth>
      <rippleDiameter>0.6</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	9	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.3</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>0.5</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_medium</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	9	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_CR_2.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.125</innerRadius>
          <outerRadius>1.1</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/medium/hit_water_medium</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>2.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </mediumAPCR>
  <mainArmorPiercing>
    <caliber>	90	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_heavy.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons_extra/tracer/tracer_main</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.46</targetImpulse>
    <targetStickers>
      <armorResisted>main_ricochet</armorResisted>
      <armorPierced>main_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>8.0 8.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.05</innerRadius>
          <outerRadius>0.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	0	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_ricochet_main</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_not_pierce</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_large</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_crit</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_wood_main</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_stone_main</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_metal_main</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>4.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	4	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_main</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	3	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	2	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_main</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>3.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </mainArmorPiercing>
  <mainHighExplosive>
    <caliber>	90	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_arty</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.56</targetImpulse>
    <targetStickers>
      <armorResisted>main_ricochet</armorResisted>
      <armorPierced>main_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGroundHE</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	2	</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSandHE</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>8.0 8.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnowHE</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/medium_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorResisted>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/armor_hit_fougasse</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/armor_hit_fougasse</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0.9 0 0 0.8</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/armor_hit_fougasse</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_wood_fougasse_main</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>	explosionStoneHE	</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	2	</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_stone_fougasse_main</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	2	</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_metal_fougasse_main</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	5	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>	8	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	18	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	13	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	6	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_fougasse_main</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	5	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.0</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_fougasse_main</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>3.0</impact>
      <radius>6.0</radius>
    </physicsParams>
  </mainHighExplosive>
  <mainHollowCharge>
    <caliber>	90	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_arty</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.46</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_ground_fougasse_main</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>5.5 5.5</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_sand_fougasse_main</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_snow_fougasse_main</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.05</innerRadius>
          <outerRadius>0.5</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_ricochet_main</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_armor_not_pierce_main</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_armor_pierce_main</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_critical_hit_main</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_wood_fougasse_main</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_stone_fougasse_main</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_metal_fougasse_main</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>4.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	4	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_fougasse_main</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	3	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_fougasse_main</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>3.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </mainHollowCharge>
  <mainAPCR>
    <caliber>	90	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_heavy.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_APCR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons_extra/tracer/tracer_main</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.46</targetImpulse>
    <targetStickers>
      <armorResisted>main_ricochet</armorResisted>
      <armorPierced>main_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_ground_main</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_sand_main</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>8.0 8.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_snow_main</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.05</innerRadius>
          <outerRadius>0.25</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/apcr/apcr_ricochet_main</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.17</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/apcr/apcr_armor_not_pierce_main</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_armor_pierce_main</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_critical_hit_main</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_wood_main</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.3</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_stone_main</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_metal_main</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>4.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	10	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.15</innerRadius>
          <outerRadius>	1	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_main</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	10	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.05</innerRadius>
          <outerRadius>0.4</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	1	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/main/hit_water_main</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>3.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </mainAPCR>
  <largeArmorPiercing>
    <caliber>	125	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_heavy.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_4.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracer/tracer</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.7</targetImpulse>
    <targetStickers>
      <armorResisted>large_ricochet</armorResisted>
      <armorPierced>large_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.6</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>8.5 8.5</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.6</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.12</innerRadius>
          <outerRadius>1.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_ric</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_ric</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_ap</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_critical</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_wood_large</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_stone_large</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_metal_large</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_large</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_large</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>4.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </largeArmorPiercing>
  <largeHighExplosive>
    <caliber>	125	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_big</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.88</targetImpulse>
    <targetStickers>
      <armorResisted>main_ricochet</armorResisted>
      <armorPierced>main_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGroundHE</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>10.0 10.0</size>
          <variation>0.15</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSandHE</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>11.0 11.0</size>
          <variation>0.15</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnowHE</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>12.0 12.0</size>
          <variation>0.15</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorResisted>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_ric</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_damage</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0.9 0 0 0.8</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_critical</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_wood_fougasse_large</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>	explosionStoneHE	</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_stone_fougasse_large</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.2</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>2.0</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>10.0 10.0</size>
          <variation>0.15</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_metal_fougasse_large</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	7	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	2	</innerRadius>
          <outerRadius>10.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>255 150 100</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>125 45 0</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	8	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_fougasse_large</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>1.0</innerRadius>
          <outerRadius>7.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.2</time>
            <color>205 0 255</color>
            <multiplier>	15	</multiplier>
          </animation>
          <animation>
            <time>0.50</time>
            <color>10 10 95</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0</color>
            <multiplier>	2	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_fougasse_large</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>4.0</impact>
      <radius>8.0</radius>
    </physicsParams>
  </largeHighExplosive>
  <largeHollowCharge>
    <caliber>	125	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons_extra/tracer/tracer_main</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.7</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_ground_fougasse_large</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_sand_fougasse_large</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_snow_fougasse_large</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.06</innerRadius>
          <outerRadius>0.6</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_ricochet_large</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_armor_not_pierce_large</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_armor_pierce_large</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_critical_hit_large</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_wood_fougasse_large</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_stone_fougasse_large</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_metal_fougasse_large</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	6	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_fougasse_large</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>	4	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_fougasse_large</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>4.0</impact>
      <radius>8.0</radius>
    </physicsParams>
  </largeHollowCharge>
  <largeAPCR>
    <caliber>	125	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_heavy.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_APCR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons_extra/tracer/tracer_main</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>0.7</targetImpulse>
    <targetStickers>
      <armorResisted>large_ricochet</armorResisted>
      <armorPierced>large_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_ground_large</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_sand_large</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>10.0 10.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_snow_large</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.1</innerRadius>
          <outerRadius>0.6</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/apcr/apcr_ricochet_large</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/apcr/apcr_armor_not_pierce_large</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_armor_pierce_large</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_critical_hit_large</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_wood_large</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.3</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_stone_large</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>6.0 6.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_metal_large</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	7	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>2.0</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_large</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.22</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	7	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.2</innerRadius>
          <outerRadius>1.8</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/large/hit_water_large</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>4.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </largeAPCR>
  <hugeArmorPiercing>
    <caliber>	155	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_heavy.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_4.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_big</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>1.04</targetImpulse>
    <targetStickers>
      <armorResisted>large_ricochet</armorResisted>
      <armorPierced>large_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.6</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.6</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>10.0 10.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.13</innerRadius>
          <outerRadius>0.65</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_ric</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_ric</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_armor_ap</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_critical</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_wood_huge</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_stone_huge</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_metal_huge</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_huge</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	7	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	7	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_huge</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>5.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </hugeArmorPiercing>
  <hugeHighExplosive>
    <caliber>	155	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracers/tracer_big</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>1.28</targetImpulse>
    <targetStickers>
      <armorResisted>main_ricochet</armorResisted>
      <armorPierced>main_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGroundHE</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>10.0 10.0</size>
          <variation>0.15</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSandHE</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>12.0 12.0</size>
          <variation>0.15</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_sand</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnowHE</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>12.0 12.0</size>
          <variation>0.15</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hit/explosions/large_explosions_snow</name>
        </sound>
      </effects>
    </snowHit>
    <armorResisted>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_ric</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_damage</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0.9 0 0 0.8</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits/tank_hit_heavy_critical</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_wood_fougasse_huge</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>	explosionStoneHE	</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_stone_fougasse_huge</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HE_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_metal_fougasse_huge</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	7	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	15	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	55	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	45	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	25	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_fougasse_huge</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_HE_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>	5	</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	30	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	20	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	15	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_fougasse_huge</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>5.0</impact>
      <radius>10.0</radius>
    </physicsParams>
  </hugeHighExplosive>
  <hugeHollowCharge>
    <caliber>	155	</caliber>
    <projectile>
      <model>objects/fake_model.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons_extra/tracer/tracer_heat</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>1.04</targetImpulse>
    <targetStickers>
      <armorResisted>medium_ricochet</armorResisted>
      <armorPierced>medium_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/groundHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>4.0 4.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_ground_fougasse_huge</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/sandHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_sand_fougasse_huge</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/snowHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_snow_fougasse_huge</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>lightingStart</startKey>
          <file>particles/Shells_Eff/ricochet_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.13</innerRadius>
          <outerRadius>0.65</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	6	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>lightingStart</startKey>
          <name>/hit/hits_tank/ap/ap_ricochet_huge</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>lightingStart</startKey>
          <file>particles/Shells_Eff/shellFall_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_armor_not_pierce_huge</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_armor_pierce_huge</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/hc/hc_critical_hit_huge</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.2</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_wood_fougasse_huge</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	6	</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_HC_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_stone_fougasse_huge</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_HC_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_metal_fougasse_huge</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	10	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	10	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_fougasse_huge</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	2	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.3</innerRadius>
          <outerRadius>	7	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	7	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	4	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_fougasse_huge</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>5.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </hugeHollowCharge>
  <hugeAPCR>
    <caliber>	155	</caliber>
    <projectile>
      <model>objects/misc/shell_glow/shell_heavy.model</model>
      <modelOwnShot>objects/misc/shell_player/shell_player_medium.model</modelOwnShot>
      <effects>
        <pixie>
          <startKey>flying</startKey>
          <position>Scene Root</position>
          <file>particles/Shells_Eff/trace_APCR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <sound>
          <startKey>flying</startKey>
          <endKey>stopFlying</endKey>
          <name>/weapons/tracer/tracer</name>
        </sound>
      </effects>
    </projectile>
    <targetImpulse>1.04</targetImpulse>
    <targetStickers>
      <armorResisted>large_ricochet</armorResisted>
      <armorPierced>large_hole</armorPierced>
    </targetStickers>
    <groundHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/groundHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionGround</texName>
          <bumpTexName>bumpExplosionGround</bumpTexName>
          <size>7.0 7.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_ground_huge</name>
        </sound>
      </effects>
    </groundHit>
    <sandHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/sandHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSand</texName>
          <bumpTexName>bumpExplosionSand</bumpTexName>
          <size>10.0 10.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_sand_huge</name>
        </sound>
      </effects>
    </sandHit>
    <snowHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <alwaysUpdateModel>	true	</alwaysUpdateModel>
          <file>particles/Shells_Eff/snowHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionSnow</texName>
          <bumpTexName>bumpExplosionSnow</bumpTexName>
          <size>11.0 11.0</size>
          <variation>0.2</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_snow_huge</name>
        </sound>
      </effects>
    </snowHit>
    <armorRicochet>
      <timeline>
        <lightingEnd>0.13</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/ricochet_AP_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.12</innerRadius>
          <outerRadius>0.55</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/apcr/apcr_ricochet_huge</name>
        </sound>
      </effects>
    </armorRicochet>
    <armorResisted>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/shellFall_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/apcr/apcr_armor_not_pierce_huge</name>
        </sound>
      </effects>
    </armorResisted>
    <armorHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.1<color>1.0 0.0 0.0 0.5</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_armor_pierce_huge</name>
        </sound>
      </effects>
    </armorHit>
    <armorCriticalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	1	</end>
      </timeline>
      <effects>
        <flashBang>
          <startKey>start</startKey>
          <stages>
            <stage>0.1<color>0 0 0 0</color></stage>
            <stage>1.4<color>1.0 0.0 0.0 0.7</color></stage>
            <stage>0.0<color>0 0 0 0</color></stage>
          </stages>
        </flashBang>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/armorHit_AP_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hit/hits_tank/ap/ap_critical_hit_huge</name>
        </sound>
      </effects>
    </armorCriticalHit>
    <woodHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.4</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/woodHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <bumpTexName>bumpExplosion</bumpTexName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_wood_huge</name>
        </sound>
      </effects>
    </woodHit>
    <stoneHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>1.3</end>
      </timeline>
      <effects>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosionStone</texName>
          <bumpTexName>bumpExplosionStone</bumpTexName>
          <size>9.0 9.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/stoneHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_stone_huge</name>
        </sound>
      </effects>
    </stoneHit>
    <metalHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>0.8</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <orientBySurfaceNormal>	true	</orientBySurfaceNormal>
          <file>particles/Shells_Eff/shellFall_AP_CR_3.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <decal>
          <startKey>start</startKey>
          <groupName>	slow	</groupName>
          <texName>explosion</texName>
          <size>6.0 6.0</size>
          <variation>0.25</variation>
          <randomYaw>	True	</randomYaw>
        </decal>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_metal_huge</name>
        </sound>
      </effects>
    </metalHit>
    <waterParams>
      <shallowWaterDepth>1.2</shallowWaterDepth>
      <rippleDiameter>6.0</rippleDiameter>
    </waterParams>
    <shallowWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	7	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_shallow_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>	3	</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 85 0</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>255 150 100</color>
            <multiplier>	9	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>125 45 0</color>
            <multiplier>	8	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_huge</name>
        </sound>
      </effects>
    </shallowWaterHit>
    <deepWaterHit>
      <timeline>
        <lightingEnd>0.24</lightingEnd>
        <soundplaystop>	7	</soundplaystop>
        <end>	7	</end>
      </timeline>
      <effects>
        <pixie>
          <startKey>start</startKey>
          <file>particles/Shells_Eff/waterHit_AP_CR_4.xml</file>
          <force>	1	</force>
        </pixie>
        <light>
          <startKey>start</startKey>
          <endKey>lightingEnd</endKey>
          <innerRadius>0.23</innerRadius>
          <outerRadius>2.8</outerRadius>
          <castShadows>	false	</castShadows>
          <position>Scene Root</position>
          <animation>
            <time>0.0</time>
            <color>255 0 115</color>
            <multiplier>	2	</multiplier>
          </animation>
          <animation>
            <time>0.25</time>
            <color>205 0 255</color>
            <multiplier>	5	</multiplier>
          </animation>
          <animation>
            <time>0.75</time>
            <color>10 10 95</color>
            <multiplier>	3	</multiplier>
          </animation>
          <animation>
            <time>1.0</time>
            <color>0 0 0 0</color>
            <multiplier>	1	</multiplier>
          </animation>
        </light>
        <sound>
          <startKey>start</startKey>
          <name>/hits/surface_hits/huge/hit_water_huge</name>
        </sound>
      </effects>
    </deepWaterHit>
    <physicsParams>
      <impact>5.0</impact>
      <radius>0.0</radius>
    </physicsParams>
  </hugeAPCR>
</shot_effects.xml>