<object_430.xml>
  <crew>
    <commander>	radioman	</commander>
    <gunner>
    </gunner>
    <driver>
    </driver>
    <loader>
    </loader>
  </crew>
  <speedLimits>
    <forward>	55	</forward>
    <backward>	20	</backward>
  </speedLimits>
  <repairCost>12.50</repairCost>
  <crewXpFactor>1.0</crewXpFactor>
  <effects>
    <destruction>	largeDestruction	</destruction>
    <explosion>largeExplosion</explosion>
    <flaming>	largeFlaming	</flaming>
    <collision>
    </collision>
  </effects>
  <camouflage>
    <priceFactor>2.0</priceFactor>
    <tiling>1 1 0 0</tiling>
    <exclusionMask>vehicles/russian/R96_Object_430/Object_430_CM.dds</exclusionMask>
  </camouflage>
  <emblems>
    <default>ussr_star</default>
    <lodDist>MEDIUM</lodDist>
    <alpha>	1	</alpha>
  </emblems>
  <horns>
    <priceFactor>	1	</priceFactor>
    <distanceFactor>	1	</distanceFactor>
    <volumeFactor>	1	</volumeFactor>
  </horns>
  <hull>
    <models>
      <undamaged>vehicles/russian/R96_Object_430/normal/lod0/Hull.model</undamaged>
      <destroyed>vehicles/russian/R96_Object_430/crash/lod0/Hull.model</destroyed>
      <exploded>vehicles/russian/R96_Object_430/crash/lod0/Hull.model</exploded>
    </models>
    <swinging>
      <lodDist>FAR</lodDist>
      <pitchParams>0.26 36.00 0.42 1.00 0.05 0.32</pitchParams>
      <rollParams>1.00 0.26 36.00 0.42 1.00 0.05 0.32</rollParams>
      <sensitivityToImpulse>0.36</sensitivityToImpulse>
    </swinging>
    <exhaust>
      <pixie>particles/Tank/engine_exit_diesel.xml</pixie>
      <nodes>HP_Track_Exhaus_1</nodes>
      <rates>5.0 10.0 25.0</rates>
    </exhaust>
    <turretPositions>
      <turret>0.000000 0.4366 -0.079</turret>
    </turretPositions>
    <hitTester>
      <collisionModel>vehicles/russian/R96_Object_430/collision/Hull.model</collisionModel>
    </hitTester>
    <armor>
      <armor_1>	120	</armor_1>
      <armor_2>	40	</armor_2>
      <armor_3>	55	</armor_3>
      <armor_4>	40	</armor_4>
      <armor_5>	16	</armor_5>
      <armor_6>	25	</armor_6>
      <armor_7>	20	</armor_7>
      <armor_8>	0	</armor_8>
      <armor_9>	80	</armor_9>
      <armor_10>	40	</armor_10>
      <armor_11>	20	</armor_11>
      <armor_12>	55	</armor_12>
      <armor_13>	20	</armor_13>
      <armor_14>	40	</armor_14>
      <armor_15>	120	</armor_15>
    </armor>
    <primaryArmor>armor_1 armor_9 armor_4</primaryArmor>
    <weight>	10870	</weight>
    <maxHealth>	1520	</maxHealth>
    <ammoBayHealth>
      <maxHealth>	210	</maxHealth>
      <maxRegenHealth>	140	</maxRegenHealth>
      <repairCost>1.0</repairCost>
    </ammoBayHealth>
    <emblemSlots>
      <clan>
        <rayStart>0.474771 0.456893 2.33588</rayStart>
        <rayEnd>0.474771 0.105453 2.14487</rayEnd>
        <rayUp>0.000000 0.000000 -1</rayUp>
        <size>0.27</size>
        <hideIfDamaged>	true	</hideIfDamaged>
      </clan>
    </emblemSlots>
  </hull>
  <chassis>
    <Chassis_Object_430>
      <userString>#ussr_vehicles:Chassis_Object_430</userString>
      <tags>
      </tags>
      <level>	10	</level>
      <price>	82500	</price>
      <notInShop>	true	</notInShop>
      <models>
        <undamaged>vehicles/russian/R96_Object_430/normal/lod0/Chassis.model</undamaged>
        <destroyed>vehicles/russian/R96_Object_430/crash/lod0/Chassis.model</destroyed>
        <exploded>vehicles/russian/R96_Object_430/crash/lod0/Chassis.model</exploded>
      </models>
      <traces>
        <lodDist>FAR</lodDist>
        <bufferPrefs>mediumTank</bufferPrefs>
        <textureSet>ussr_02</textureSet>
        <size>0.5 0.65</size>
      </traces>
      <tracks>
        <lodDist>MEDIUM</lodDist>
        <leftMaterial>track_mat_L_skinned</leftMaterial>
        <rightMaterial>track_mat_R_skinned</rightMaterial>
        <textureScale>-0.7</textureScale>
      </tracks>
      <wheels>
        <lodDist>MEDIUM</lodDist>
        <wheel>
          <isLeft>	false	</isLeft>
          <name>WD_R0</name>
          <radius>	0.235863	</radius>
        </wheel>
        <group>
          <isLeft>	false	</isLeft>
          <template>WD_R</template>
          <radius>	0.126956	</radius>
          <startIndex>	1	</startIndex>
          <count>	3	</count>
        </group>
        <wheel>
          <isLeft>	false	</isLeft>
          <name>WD_R4</name>
          <radius>	0.313788	</radius>
        </wheel>
        <group>
          <isLeft>	false	</isLeft>
          <template>W_R</template>
          <radius>	0.275517	</radius>
          <startIndex>	0	</startIndex>
          <count>	6	</count>
        </group>
        <wheel>
          <isLeft>	true	</isLeft>
          <name>WD_L0</name>
          <radius>	0.235863	</radius>
        </wheel>
        <group>
          <isLeft>	true	</isLeft>
          <template>WD_L</template>
          <radius>	0.126956	</radius>
          <startIndex>	1	</startIndex>
          <count>	3	</count>
        </group>
        <wheel>
          <isLeft>	true	</isLeft>
          <name>WD_L4</name>
          <radius>	0.313788	</radius>
        </wheel>
        <group>
          <isLeft>	true	</isLeft>
          <template>W_L</template>
          <radius>	0.275518	</radius>
          <startIndex>	0	</startIndex>
          <count>	6	</count>
        </group>
      </wheels>
      <drivingWheels>WD_L0 WD_L4</drivingWheels>
      <effects>
        <lodDist>MEDIUM</lodDist>
        <dust>largeTankDust</dust>
        <mud>	largeTankMud	</mud>
      </effects>
      <sound>/vehicles/tanks/treads/treads_2</sound>
      <hullPosition>0.000000 0.9 0.000000</hullPosition>
      <hitTester>
        <collisionModel>vehicles/russian/R96_Object_430/collision/Chassis.model</collisionModel>
      </hitTester>
      <armor>
        <leftTrack>	15	</leftTrack>
        <rightTrack>	15	</rightTrack>
      </armor>
      <topRightCarryingPoint>1.326 2.07183</topRightCarryingPoint>
      <maxClimbAngle>	25	</maxClimbAngle>
      <navmeshGirth>6.0</navmeshGirth>
      <weight>	12000	</weight>
      <maxLoad>	39000	</maxLoad>
      <terrainResistance>0.6 0.7 1.6</terrainResistance>
      <brakeForce>	36000	</brakeForce>
      <rotationIsAroundCenter>	true	</rotationIsAroundCenter>
      <rotationSpeed>	52	</rotationSpeed>
      <shotDispersionFactors>
        <vehicleMovement>0.14</vehicleMovement>
        <vehicleRotation>0.14</vehicleRotation>
      </shotDispersionFactors>
      <bulkHealthFactor>3.0</bulkHealthFactor>
      <maxHealth>	250	</maxHealth>
      <maxRegenHealth>	190	</maxRegenHealth>
      <repairCost>5.0</repairCost>
    </Chassis_Object_430>
  </chassis>
  <turrets0>
    <Turret_1_Object_430>
      <userString>#ussr_vehicles:Turret_1_Object_430</userString>
      <tags>
      </tags>
      <level>	10	</level>
      <price>	82500	</price>
      <notInShop>	true	</notInShop>
      <models>
        <undamaged>vehicles/russian/R96_Object_430/normal/lod0/Turret_01.model</undamaged>
        <destroyed>vehicles/russian/R96_Object_430/crash/lod0/Turret_01.model</destroyed>
        <exploded>vehicles/russian/R96_Object_430/crash/lod0/Turret_01.model</exploded>
      </models>
      <hitTester>
        <collisionModel>vehicles/russian/R96_Object_430/collision/Turret_01.model</collisionModel>
      </hitTester>
      <gunPosition>0.000000 0.2182 1.1228</gunPosition>
      <armor>
        <armor_1>	248	</armor_1>
        <armor_2>	210	</armor_2>
        <armor_3>	130	</armor_3>
        <armor_4>	63	</armor_4>
        <armor_5>	30	</armor_5>
        <armor_6>	30	</armor_6>
        <armor_7>	76	</armor_7>
        <armor_8>	0	</armor_8>
        <armor_9>	185	</armor_9>
        <armor_10>	160	</armor_10>
        <armor_11>	90	</armor_11>
        <armor_12>	50	</armor_12>
        <armor_13>	160	</armor_13>
        <armor_14>	0	</armor_14>
        <armor_15>	30	</armor_15>
      </armor>
      <primaryArmor>armor_1 armor_9 armor_4</primaryArmor>
      <weight>	8200	</weight>
      <maxHealth>	380	</maxHealth>
      <rotationSpeed>	40	</rotationSpeed>
      <turretRotatorHealth>
        <maxHealth>	170	</maxHealth>
        <maxRegenHealth>	85	</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </turretRotatorHealth>
      <circularVisionRadius>	400	</circularVisionRadius>
      <surveyingDeviceHealth>
        <maxHealth>	120	</maxHealth>
        <maxRegenHealth>	60	</maxRegenHealth>
        <repairCost>1.0</repairCost>
      </surveyingDeviceHealth>
      <emblemSlots>
        <inscription>
          <rayStart>1.38845 0.310888 0.450208</rayStart>
          <rayEnd>1.04974 0.149142 0.312007</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.759</size>
          <hideIfDamaged>	true	</hideIfDamaged>
        </inscription>
        <inscription>
          <rayStart>-1.38845 0.310888 0.450208</rayStart>
          <rayEnd>-1.04974 0.149142 0.312007</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.759</size>
          <hideIfDamaged>	false	</hideIfDamaged>
        </inscription>
        <player>
          <rayStart>-0.951606 0.211139 1.15764</rayStart>
          <rayEnd>	-0.720088 0.115544 0.845774	</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.28</size>
          <hideIfDamaged>	true	</hideIfDamaged>
        </player>
        <player>
          <rayStart>0.951606 0.211139 1.15764</rayStart>
          <rayEnd>	0.720088 0.115544 0.845774	</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <size>0.28</size>
          <hideIfDamaged>	false	</hideIfDamaged>
        </player>
      </emblemSlots>
      <guns>
        <_100mm_D54_TS>shared<maxAmmo>	50	</maxAmmo><models><undamaged>vehicles/russian/R96_Object_430/normal/lod0/Gun_01.model</undamaged><destroyed>vehicles/russian/R96_Object_430/crash/lod0/Gun_01.model</destroyed><exploded>vehicles/russian/R96_Object_430/crash/lod0/Gun_01.model</exploded></models><hitTester><collisionModel>vehicles/russian/R96_Object_430/collision/Gun_01.model</collisionModel></hitTester><armor><armor_1>	248	<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1><armor_2>	60	<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2><armor_3>	185	<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_3><armor_4>	248	<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_4><armor_5>	60	<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_5><armor_6>	128	<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_6><gun>	40	</gun></armor><shotDispersionRadius>0.35</shotDispersionRadius><reloadTime>6.9</reloadTime><shotDispersionFactors><turretRotation>0.16</turretRotation><afterShot>	4	</afterShot><whileGunDamaged>2.0</whileGunDamaged></shotDispersionFactors><aimingTime>2.3</aimingTime><invisibilityFactorAtShot>0.198</invisibilityFactorAtShot><pitchLimits>-16.2 1</pitchLimits><extraPitchLimits><front>-16.2 5 125</front><back>-16.2 4 20</back><transition>	5	</transition></extraPitchLimits><turretYawLimits>-180 180</turretYawLimits><effects>shot_100mm_d54</effects></_100mm_D54_TS>
      </guns>
      <showEmblemsOnGun>	false	</showEmblemsOnGun>
      <physicsShape>1.000 0.000 1.000 0.000 1.000 0.000 0.500 0.100 0.500 0.500 0.500 0.500 0.600 0.100 0.500</physicsShape>
    </Turret_1_Object_430>
  </turrets0>
  <engines>
    <_5TD>shared</_5TD>
  </engines>
  <fuelTanks>
    <Large>shared</Large>
  </fuelTanks>
  <radios>
    <R113M>shared</R113M>
  </radios>
</object_430.xml>