<gun_effects.xml>
  <shot_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_automatic/gun_automatic_12-23mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_auto>
  <shot_Breda_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_automatic/gun_automatic_12-23mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_Breda_auto>
  <shot_792mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/small_fire/7.92mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_792mm>
  <shot_mg13>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/mg13</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_mg13>
  <shot_dshk>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/small_fire/dshk</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_dshk>
  <shot_browning>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/browning</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_browning>
  <shot_13mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_13mm>
  <shot_besa>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/besa</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_besa>
  <shot_20mm_us>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/20mm_us</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_20mm_us>
  <shot_20mm_tnsh>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/20mm_tnsh</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_20mm_tnsh>
  <shot_flak38>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/flak38</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_flak38>
  <shot_breda>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/breda</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_breda>
  <shot_23mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/23mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_23mm>
  <shot_25mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/25mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_25mm>
  <shot_25mm_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/25mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_25mm_auto>
  <shot_30mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/small_fire/30mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_30mm>
  <shot_MTLS_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_MTLS.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_automatic/gun_automatic_12-23mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_MTLS_auto>
  <shot_TNSH_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_automatic/gun_automatic_12-23mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_TNSH_auto>
  <shot_Gochkins_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_automatic/gun_automatic_12-23mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_Gochkins_auto>
  <shot_37mm_hotch>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/37mm_hotch</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_37mm_hotch>
  <shot_37mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	4	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/37mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
  </shot_37mm>
  <shot_37mm_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/37mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_37mm_auto>
  <shot_37mm_automatic>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_MTLS.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/37mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_37mm_automatic>
  <shot_pak36>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	4	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/pak36</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
  </shot_pak36>
  <shot_bofors>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.3</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_auto_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>2.5</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	5	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	3	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	1	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/bofors</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_bofors>
  <shot_40mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/40mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/gun/shot_tailings/shot_tail_small</name>
      </sound>
    </effects>
  </shot_40mm>
  <shot_40mm_mb>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/40mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_40mm_mb>
  <shot_2pdr>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/2pdr</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/gun/shot_tailings/shot_tail_small</name>
      </sound>
    </effects>
  </shot_2pdr>
  <shot_45mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/45mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/gun/shot_tailings/shot_tail_small</name>
      </sound>
    </effects>
  </shot_45mm>
  <shot_45mm_long>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/small_fire/45mm_long</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/gun/shot_tailings/shot_tail_small</name>
      </sound>
    </effects>
  </shot_45mm_long>
  <shot_47mm_sa34>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/small_fire/47mm_sa34</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/gun/shot_tailings/shot_tail_small</name>
      </sound>
    </effects>
  </shot_47mm_sa34>
  <shot_small>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_small/gun_small_20-45mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/guns/shot_tailings/shot_tail_small</name>
      </sound>
    </effects>
  </shot_small>
  <shot_small_mb>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>0.125</innerRadius>
        <outerRadius>	3	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	6	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	4	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	2	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_small/gun_small_20-45mm_mb</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_small</name>
      </sound>
    </effects>
  </shot_small_mb>
  <shot_KwK_L46>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	4	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_small/gun_small_20-45mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
  </shot_KwK_L46>
  <shot_medium>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	4	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/50mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_medium>
  <shot_medium_mb>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	4	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_medium/gun_medium_50-75mm_mb</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_medium_mb>
  <shot_50mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	6	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/50mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_50mm>
  <shot_50mm_mb>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	6	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/50mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_50mm_mb>
  <shot_57mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	6	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/57mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_57mm>
  <shot_6pdr_short>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	7	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/small_fire/6pdr_short</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_6pdr_short>
  <shot_6pdr>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	6	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/6pdr</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_6pdr>
  <shot_75mm_short>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/75mm_short</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_75mm_short>
  <shot_75mm_ally>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/75mm_ally</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_75mm_ally>
  <shot_75mm_ally_main>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/75mm_ally</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_75mm_ally_main>
  <shot_75mm_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/75mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_75mm_auto>
  <shot_75mm_axis>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/75mm_axis</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_75mm_axis>
  <shot_75mm_axis_main>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/75mm_axis</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_75mm_axis_main>
  <shot_75mm_chiri_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/medium_fire/75mm_chiri_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_75mm_chiri_auto>
  <shot_mortar>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/small_fire/mortar</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_mortar>
  <shot_76mm>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/76mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_76mm>
  <shot_76mm_soviet>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/76mm_soviet</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_76mm_soviet>
  <shot_76mm_auto>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	5	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/76mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_76mm_auto>
  <shot_76mm_zis3>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/medium_fire/76mm_zis3</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_76mm_zis3>
  <shot_76mm_f34>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/medium_fire/76mm_f34</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_76mm_f34>
  <shot_17pdr>
    <timeline>
      <lighting2>0.075</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_medium_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	5	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	13	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/17pdr</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_medium_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_17pdr>
  <shot_20pdr>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/20pdr</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_20pdr>
  <shot_main>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	4	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_main/gun_main_85-107mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_main>
  <shot_main_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	4	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_main/gun_main_85-107mm_mb</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_main_mb>
  <shot_85mm>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/85mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_85mm>
  <shot_85mm_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/85mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_85mm_mb>
  <shot_88mm_l56>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/88mm_l56</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_88mm_l56>
  <shot_88mm_l56_no_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/88mm_l56</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_88mm_l56_no_mb>
  <shot_88mm_l71>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/88mm_l71</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_88mm_l71>
  <shot_88mm_l71_no_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/88mm_l71</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_88mm_l71_no_mb>
  <shot_88mm_flak>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/medium_fire/88mm_flak</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_88mm_flak>
  <shot_25pdr>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/25PDR</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_25pdr>
  <shot_90mm_no_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	10	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/90mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_90mm_no_mb>
  <shot_90mm>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/90mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_90mm>
  <shot_90mm_auto>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	7	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/90mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_90mm_auto>
  <shot_90mm_auto_no_mb>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	7	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/90mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_90mm_auto_no_mb>
  <shot_90mm_m41>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	7	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/90mm_m41</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_90mm_m41>
  <shot_90mm_auto_long>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	7	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/medium_fire/90mm_auto_long</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_90mm_auto_long>
  <shot_37_inch_aa>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	7	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/37_inch_aa</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_37_inch_aa>
  <shot_32pdr>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	7	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/32pdr</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_32pdr>
  <shot_100mm>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/100mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_100mm>
  <shot_100mm_auto>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/100mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_100mm_auto>
  <shot_100mm_d10>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/100mm_d10</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_100mm_d10>
  <shot_100mm_ru>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/100mm_ru</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_100mm_ru>
  <shot_100mm_d54>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/100mm_d54</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_100mm_d54>
  <shot_105mm>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/105mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_105mm>
  <shot_105mm_us>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/105mm_us</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_105mm_us>
  <shot_105mm_l52>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/105mm_l52</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_105mm_l52>
  <shot_105mm_l7>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/105mm_l7</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_105mm_l7>
  <shot_105mm_l7_auto>
    <timeline>
      <lighting2>0.085</lighting2>
      <end>0.4</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_main_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	1	</innerRadius>
        <outerRadius>	6	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	10	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/medium_fire/105mm_l7_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_medium</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_main_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_105mm_l7_auto>
  <shot_107mm>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/medium_fire/107mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_107mm>
  <shot_107mm_long>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/medium_fire/107mm_long</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_107mm_long>
  <shot_large>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_large/gun_large_115-152mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_large>
  <shot_large_mb>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_large/gun_large_115-152mm_mb</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_large_mb>
  <shot_120mm>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/120mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_120mm>
  <shot_120mm_auto>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	8	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/120mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_120mm_auto>
  <shot_120mm_l1>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/120mm_l1</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_120mm_l1>
  <shot_120mm_l1_auto>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/120mm_l1</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_120mm_l1_auto>
  <shot_122mm_short>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/large_fire/122mm_short</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_122mm_short>
  <shot_122mm_screw_breech>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/large_fire/122mm_piston_shutter</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_122mm_screw_breech>
  <shot_122mm>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/122mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_122mm>
  <shot_122mm_ch>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/large_fire/122mm_ch</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_122mm_ch>
  <shot_122mm_ru>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/122mm_ru</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_122mm_ru>
  <shot_122mm_m62>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/large_fire/122mm_m62</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_122mm_m62>
  <shot_128mm>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/128mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_128mm>
  <shot_128mm_auto>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/large_fire/128mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_128mm_auto>
  <shot_130mm_old>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.65</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/large_fire/130mm_old</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_130mm_old>
  <shot_130mm>
    <timeline>
      <lighting2>0.09</lighting2>
      <end>0.5</end>
      <soundplaystop>	20	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_large_02.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>1.5</innerRadius>
        <outerRadius>	8	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	20	</multiplier>
        </animation>
        <animation>
          <time>0.15</time>
          <color>255 200 100</color>
          <multiplier>	25	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	15	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	5	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/130mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
    <relatedEffects>
      <groundWave>
        <timeline>
          <shooting>	1	</shooting>
        </timeline>
        <effects>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>default</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>ground</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_ground_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>stone</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_stone_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	sand	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_sand_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
          <pixie>
            <startKey>start</startKey>
            <surfaceMatKind>	snow	</surfaceMatKind>
            <file>particles/Tank/shots/groundwave_large_snow_mb.xml</file>
            <force>	1	</force>
            <position>Scene Root</position>
          </pixie>
        </effects>
      </groundWave>
    </relatedEffects>
  </shot_130mm>
  <shot_15cm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	30	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/15cm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_15cm>
  <shot_sig33>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	30	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/sig33</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_sig33>
  <shot_sfh18>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	30	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/sfh18</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_sfh18>
  <shot_150mm_l38>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/large_fire/150mm_l38</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_150mm_l38>
  <shot_150mm_l38_auto>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	15	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra/large_fire/150mm_l38</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_150mm_l38_auto>
  <shot_huge>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_huge/gun_huge_152mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_huge>
  <shot_huge_mb>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/tanks/guns/gun_huge/gun_huge_152mm_mb</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_huge_mb>
  <shot_152mm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/152mm_ml20</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_152mm>
  <shot_152mm_bl10>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/152mm_bl10</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_152mm_bl10>
  <shot_155mm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/155mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_155mm>
  <shot_155mm_at>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/155mm_at</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_155mm_at>
  <shot_155mm_auto>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/155mm_auto</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_155mm_auto>
  <shot_17cm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/17cm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_17cm>
  <shot_180mm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons_extra_2/large_fire/180mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_180mm>
  <shot_203mm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/21cm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_203mm>
  <shot_21cm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/203mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_21cm>
  <shot_240mm>
    <timeline>
      <lighting2>0.1</lighting2>
      <end>0.4</end>
      <soundplaystop>	35	</soundplaystop>
    </timeline>
    <effects>
      <pixie>
        <startKey>start</startKey>
        <file>particles/Tank/shots/shot_huge_01.xml</file>
        <force>	1	</force>
        <position>HP_gunFire</position>
      </pixie>
      <light>
        <startKey>start</startKey>
        <endKey>lighting2</endKey>
        <innerRadius>	3	</innerRadius>
        <outerRadius>	15	</outerRadius>
        <castShadows>	false	</castShadows>
        <position>HP_gunFire</position>
        <animation>
          <time>0.0</time>
          <color>255 150 0</color>
          <multiplier>	35	</multiplier>
        </animation>
        <animation>
          <time>0.25</time>
          <color>255 200 100</color>
          <multiplier>	55	</multiplier>
        </animation>
        <animation>
          <time>0.75</time>
          <color>170 65 25</color>
          <multiplier>	30	</multiplier>
        </animation>
        <animation>
          <time>1.0</time>
          <color>0 0 0 0</color>
          <multiplier>	15	</multiplier>
        </animation>
      </light>
      <sound>
        <startKey>start</startKey>
        <name>/weapons/large_fire/240mm</name>
      </sound>
      <sound>
        <startKey>start</startKey>
        <name>/tank/guns/cannonade/cannonade_large</name>
      </sound>
    </effects>
  </shot_240mm>
</gun_effects.xml>